Latest Moonshot Ideas
Autonomous Education Solutions
A video game about the purpose of life, administered through a private tutoring company.
The inspiration behind the idea of creating mobile libraries that offer youth opportunities to inquire, learn, and grow comes from a deep place of passion and concern. Having been transformed and impacted by many fiction and nonfiction texts during my youth and upbringing, it is crucial for young people to have access to the same opportunities and fundamental rights. It is especially important in today's world where cuts and attacks to vital resources and programs in K-12 public schools are impacting the skills and abilities of our future leaders.
The "Bookmobile" is a concept that involves having a mobile library populated with all types of literary genres, young adult fiction and nonfiction, as well as a "free books" section available to young readers that do not have access to books or libraries at their school sites. Essentially, the Bookmobile will travel to the designated school sites and offer resources to students that are otherwise nonexistent.
Victoria Falls Academy for the Arts, Science and Technology
The idea: Establish theVictoria Falls Academy for the Arts, Science and Technology- an innovative school designed to improve and increase learning achievement among students by transforming what we teach and how we teach.
The school will offer a tailored curriculum that explicitly integrates the academic with the practical—emphasizing project and inquiry based learning, problem solving, critical thinking, effective communication, collaboration, creativity, entrepreneurship, environmental stewardship, community service, confidence and character building—uniquely designed for Zimbabwe’s student and drawing on the natural resources of the country.
The proposed school is intended to: (i) supplement the government’s inadequate capacity to deliver quality education services for all children, (ii) help narrow the achievement gap between children from poor households and rich households, and (iii) improve transition rates from primary to secondary education and onto to university or technical colleges. It is hoped that the school will provide a model of excellence in alternative approaches and innovation in teaching and learning. To that end, the school will move away from route memorization and learning just to pass examinations and towards active, life long learning and ensure that learning activities in school are engaging, meaningful, multi-faceted, and linked to everyday life in the local community.
We are a currently Facebook group, hopefully a non-profit in the near future, dedicated to encouraging kids get involved in volunteering from birth to school age.
We post all kinds of kids-friendly volunteer opportunities, photos, and articles to help families with kids to enjoy the volunteer work.
We believe it's the best for the family: this would be the best bonding time for the parents and the kids. Embrace giving back the to society and caring as part of the family culture. Let the parents to be the role model to the kids. At the same time, it's great volunteer work and chance for the parents to give back.
It's the best for the kids: kids can learn so much from volunteering all the way from science related topic like native plant, endangered and endemic species, kale to society related topic like caring for seniors, hunger. Frequently, kids can make friends with other kids who also join the volunteer work.
It's the best for the society: the impact made by families to the society is huge. What's more important. Anyone starts to volunteer as a kids tends to continue volunteer. All together, we can help to make the world a better place.
Go! Little Volunteer!
Freedom @dtech at the New Campus
My idea here is to design a system or a space that can work for our school or our @dtech, I will need to look more into how we are currently operating and how much space do we have to work with. I am very exciting to go deeper in this topic and make our experience more and more enjoyable.
to make an intellectual game which will provide revision of previous topics of biology.
Words on Wheels -- WOW
BY MARIA MY AND VANI S // Words on Wheels is a mobile literacy program designed for children aged three to seven especially in underprivileged areas. The program consists of four main parts: a student workshop, a parent program, a teen workshop, and a collection of resources for them to use. The student workshop is the main aspect of the program, and consists of a full day of literacy and design thinking activities. The parent program would be conducted at either the end or beginning of a student workshop, and serves to educate parents on the importance of literacy for young kids and how they can continue to help their child grow and learn at home. The teen workshop will happen one day prior to the student workshop, and during the workshop we will train a group of local teens to help teach the student workshop, effectively making the children more comfortable, especially if their native language is not english. Additionally, the teens would be able to continue helping in their community after we leave. Both the parent and teen programs serve to make sure the children are continually exposed to positive language environments. Finally, we provide many resources during our trips, and more can be found on our website (currently in progress). These resources include montessori based reading and writing activities, books for children of all levels, and printable and online materials people can access through a local library.
Linking Digital Reality with Physical Reality Financially
A blockchain network designed to facilitate player-to-player transactions in order to benefit players financially, and give the time and money that they've spent virtually a tangible value in the physical world. This can give them a secondary income, or potentially even become their primary source of income. Additionally, game developers also benefit from the network as players are more likely to purchase from them when they know that they can get some of that money back, or even turn a profit. Game items will be able to fluctuate in value based on supply and demand, similarly to stocks.
Fully Immersive VR
My end goal is to create a way to experience virtual reality as if it were the real world. This would include being able to feel all 5 basic senses, interact with objects and the environment as you would in the real world (climb stairs, sit on a chair, make a bowl of cereal, etc.), and traverse whatever world the user is in, without moving in the real world. Currently we are working on tracking the entire human body, rather than just the headset and two controller that the Oculus Rift comes with.
QuickBack is a collaborative platform where all kind of people can share their work and get a quick feedback from specialists and experts.
Adding Smell to VR
Currently, VR focuses on three senses: touch, hearing, and sight. However, smell is central to how we perceive and remember the world, so I want to add smell to virtual reality to make the experience even more immersive. I'm collaborating with Vani Suresh in creating a Fruit Ninja-like game, where certain smells would be emitted dependent on what fruit was sliced. We are also furthering our VR smell research by researching a basic palette of scent components to find if there are 6-9 basic smells that could potentially be combined to make other smells.
VR Hospital Room
By implementing custom lighting, temperature and biometric sensor systems into individual hospital rooms, we are able to tailor the room’s environment to each and every patient.
Visual Art: Prison Simulator
Sean and I are creating a virtual art gallery of a prison in the United States. We want to pursue this moonshot because our goal is to gain empathy for people in prison who were arrested for non violent crime. We are using unity for our project, but it will be hard to complete this project in our time limit, three days.
Journal A2I3R is an international, peer-reviewed, interdisciplinary academic research journal featuring posters and personal stories behind the project from high school students. The journal’s headquarter is located at the Palo Alto Unified School District’s Advanced Authentic Research (AAR) program office in Silicon Valley. Journal A2I3R is a collaborative partnership between Stanford University’s Peace Innovation Lab, Graduate School of Education, the Public Knowledge Project and the Designership Institute. Journal A2I3R is committed to amplifying the voices of ALL high school students, while fortifying AAR's three key elements of personalized learning, integration of knowledge, and developing communication skills. In collaboration with Stanford University's long-range planning, AAR strives to fulfill its original vision of nurturing student interest and igniting student passion through real world, hands on research enabling students to explore career pathways. Journal A2I3R = Advanced Authentic (Interdisciplinary Inquiry & Innovation) Research
Smelling Fruit Ninja - VR
Creating a new sense to the Virtual Reality experience: Smell! Scent will be incorporated into VR through a Fruit Ninja-like game, in which the slicing of a certain fruit will emit the scent of that fruit.
Internshipped is a website platform with a proprietary matching algorithm. We differ from competitors because we take into consideration highly detailed psychographic information, passion and academic qualifications of the intern and match them to suitable work environments and job skill requirements.
A second reality where the economy is self-balanced, not regulated by the server, where users govern themselves, encouraging player-to-player transactions, and the user can sustain themselves financially in our primary reality using a blockchain currency. Optimally, the world should be self-propagating, and will expand itself as necessary, with limited resources to introduce natural scarcity, and will be a platform for AI systems to test themselves in an alternate reality.
The Virtual Web
I want to navigate the web and it's information in an immersive manner, expanding the possibilities of how we convey information and deepen our understanding of the world.
Most countries worldwide use non-sustainable energy like oil and coal. These sources of energy damage our environment when they are collected, and used in society. Also, parts of Haiti, Algeria, Kenya and many other countries do not have a sustainable source of energy. It is our job, as designers to create a product that can be easily accessible and can impact so many people that are in need of energy. // I want to create a frisbee that contains a wind turbine inside that would generate energy as it is thrown. The wind turbine would not only make and contain energy, it would also cause lift so that the frisbee could fly farther. So far I have not experimented with the design or created a working prototype. I would like to make a plausible prototype with the help of your mentorship.
I want to create a generator that can produce energy from a bicycle wheel. The generator would have the same premise as faraday flashlight and would firmly attach to a wheel on a bicycle by two 3D printed clips; as the wheel would turn, the flashlight would flip, and the magnet would slide through the coils and generate energy. The project definitely needs some work! The generator worked for the most part except for one problem, centripetal force. As the bike wheel would spin faster, the magnet would stay on the outside of the flashlight and would not pass through the coil, therefore not producing energy. We tried to overcome this challenge by moving the generator into different parts of the bike or disconnecting the magnet and the coil, and trying to make them interact in a different way. Unfortunately, we could not find a logical solution to our problem.
Oxy2 is a research and invention focused company that uses nanotechnology and atmospheric chemistry to combat environmental pollution with zero energy consumption. With its mission to directly impact and protect the lives of the people who are most affected by air pollution crisis, Oxy2 are conducting fundamental nanotech researches. The passive net, a bio-degradable architectural surface material with zero energy consumption, and the Oxy Faceware, a biomedical filter for pollutants protection, are both nano-fiber supported and have >99% filtration efficiency.
Stanford Designership Press
The Designership Press at Stanford will be the first peer review journal that will amplify the ability for undergraduate and high school students to publish multi-media peer review journals without having to rely on existing systems that may be inaccessible. In collaboration with Creative Commons, Yewno, Design Tech High, Stanford, Yewno and the Open Journal System. First launched in 2001, Open Journal Systems is open source software developed by the Public Knowledge Project, a university based initiative at Simon Fraser University and Stanford. It is used by over 10,000 journals around the world with close to 90% of them making their peer-reviewed content free-to-read or open access. The majority are in the Global South, cover all of the disciplines, and the publishers are typically non-commercial groups of scholars who want to run their own journal publishing system and make the content free. Designership will also use the harvester that many of these journals use also indexed through Google Scholar. Integrating Yewno Discover and OJS will shift the way peer review publication occurs.