Adding Smell to VR
Design Tech High School
Currently, VR focuses on three senses: touch, hearing, and sight. However, smell is central to how we perceive and remember the world, so I want to add smell to virtual reality to make the experience even more immersive. I'm collaborating with Vani Suresh in creating a Fruit Ninja-like game, where certain smells would be emitted dependent on what fruit was sliced. We are also furthering our VR smell research by researching a basic palette of scent components to find if there are 6-9 basic smells that could potentially be combined to make other smells.
Audience Target and Why It is Important
Our target audience is all Virtual Reality users, because once smell is established, it can be used to further education, PTSD, and other psychological disabilities.
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